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Warcraft 3 editor
Warcraft 3 editor





The corresponding trigger might look something like this:Įvery trigger is divided into three components: Events, Conditions, and Actions. Suppose you want to kickstart a cinematic sequence when a unit enters a particular area. The Trigger Editor, in particular, manages a collection of triggers which are each responsible for coordinating a specific in-game behaviour. Warcraft’s World Editor is composed of multiple editors such as the Object Editor, the Sound Editor, and the Trigger Editor.

warcraft 3 editor

Still, I think it’ll be fun to explore this space and draw some comparisons. This isn’t exactly a profound insight, as you’d expect to find overlapping patterns between most types of user-facing applications anyway. There are a number of similarities between map editing and web development. I usually tell people that my first experience with programming was Harvard’s CS50, but perhaps Warcraft –– yes, Warcraft –– prepared me in ways I never realised. Back in the day, I didn’t have the slightest idea about the basics of programming, so I sort of fumbled my way through variables and conditionals. It was definitely strange revisiting the World Editor after more than a decade. I figured I owed it my younger self to see the project through, so I dug up my old Warcraft III keys, re-installed the game, and started hacking away on the World Editor.

warcraft 3 editor

character models) in their respective groups and had shaped up the terrain to look fairly immersive, but the bulk of the gameplay was still incomplete. One of the gems I came across was a custom Warcraft III map I created in the mid-2000s that I never got around to finishing. With the extra time I had on my hands, I dusted off a couple of old laptops and wandered through various files and folders from my teenage life. I ended my stint as a web engineer at Carousell a few weeks ago. A loading screen, as seen in Warcraft III







Warcraft 3 editor